Flame Shell

is a Tier 3 Fire Path Spell.

The caster envelops himself within a spherical shell of swirling flames, 1.5-2 meters in radius. It takes 2-3 seconds for the flame shell to fully manifest after the caster begins casting. The flames will burn anything combustible that gets too close, making it hard for enemies to close to melee range, discouraging them from doing so, causing them significant harm if they get close, and severe harm if they try to get through; this affords the caster good protection from melee attackers. The flames also have a substantial chance of deflecting arrows and dissipating incoming non-physical projectile spells. On combustible ground (e.g. grass), the caster will leave a trail of flames in his/her wake.