Epiphany

An Epiphany is a sudden moment of insight, inspiration, understanding, and comprehension in a particular Path of magic. It has two effects:


 * A temporary boost in the mage's path for the duration of the epiphany, allowing them to cast more powerful spells than they otherwise would be able to cast (particularly relevant for enchantments); and
 * A permanent boost in the mage's Attainment in that path (progression to the next Tier in that path, or if sufficient attainment is achieved, upgrading to that next tier).

Epiphanies cannot be forced and it is hard to control when a person will have one. Generally, some combination of particularly relevant, significant, emotional or insightful experiences, combined with a sufficient attainment in that path, are pre-requisites for having an epiphany. Exploring and learning about the world, and experiencing the path at work, is also considered fundamental.